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All Ancient Circle Locations in The Blood of Dawnwalker: 13 Sites and Rewards

All 13 Ancient Circle sites in The Blood of Dawnwalker with rewards, the day-only ritual rules, time costs, and one cross-source conflict flagged.

9/18/2026 1.0.5 Dawnwalker Wiki Team Last updated: 9/18/2026 5 min read
All Ancient Circle Locations in The Blood of Dawnwalker: 13 Sites and Rewards

FAQ

How many Ancient Circles are in The Blood of Dawnwalker?
Thirteen in total, per TheGamer's locations guide. Each is a sealed arena ritual that ends with a lootable chest — mostly ability manuals and potent recipes, which is why the circles are the backbone of a manual-farming route.
Can you do Ancient Circles at night?
No. Ancient Circles can only be completed during the day — vampire Coen cannot participate, per TheGamer. Start the ritual while the sun is up, and note that the time cost is charged when you begin, so clear your gear and consumables first.
How much time do Ancient Circles cost?
One time segment per ritual, paid at the moment you start the Astral Communion. Visiting all thirteen in one campaign costs roughly two days of the 30-day clock, per TheGamer's estimate — budget them like quest lines, not freebies.
What do Ancient Circles reward?
Ability manuals above all: Soul Reaping, Burning Blood, Cycle of Ruin, Mercurial Fervour, Artery Strike, Restless Blade, Stinging Blade, and Perfect Riposte appear across the thirteen chests, plus potent recipes like the Revitalizing Tonic and Fortitude Paste. The full per-site table is below.
What should you bring to an Ancient Circle?
Gear that boosts damage against supernatural enemies — the fights are entirely spectral and undead hordes, TheGamer notes. Day-form combat applies, so Witchcraft and Swordmastery builds do the work; the skill manuals page covers both trees' loadouts.
Which manual does the St. Tyna's Grove Tower circle give?
The sources disagree, and we flag it rather than pick: TheGamer's table lists Soul Reaping for the circle northeast of St. Tyna's Grove Tower; PC Gamer's Witchcraft manual guide lists Soul Stigma for the same spot. One of the two is a mixup — check the chest in your run.

Vale Sangora hides thirteen stone rings, and each one is a fight with a receipt. The Ancient Circles, mapped in full by TheGamer’s locations guide, are day-only arena rituals: start the Astral Communion, survive a horde of spectral and undead enemies, and the chest beside the ring unlocks — usually an ability manual your build was waiting for. This page lists all thirteen sites with their rewards, the time math, and one place where two credible sources flatly disagree.

How Do Ancient Circles Work?

Day-only arenas with a time toll. Four rules, all from TheGamer’s guide:

  1. Sunlight required. Circles “can only be completed during the day” — vampire Coen cannot participate at all, so plan them as daytime objectives on the 30-day clock.
  2. One horde, one chest. The ritual seals the arena and spawns spectral and undead enemies; kill them all and the nearby chest becomes lootable.
  3. Time is charged at the start. Beginning the ritual costs one time segment — the guide’s estimate for the full thirteen-site tour is two days.
  4. Bring the right damage. Every enemy inside is supernatural, so gear that boosts damage against supernatural enemies is the recommended loadout — the same counter the Howling Keep ghosts and Xanthe’s posthumous trap sequence reward.

Where Are All Thirteen Ancient Circles?

The full table, per TheGamer’s guide. Regions run roughly north to south; site numbers follow the guide’s order.

#LocationKey rewards
1Northern Briar Sloughs swamps — from the Briar Sloughs Cross shrine, go directly northPotent Revitalizing Tonic Recipe, Mercurial Fervour Manual
2Eastern woods outside MaragirSoul Reaping Manual
3West of Eerie Knoll shrine, along a rocky cliff through a short forest pathBurning Blood Manual
4Deep in the Boar’s Back woods — east of Parlita, marked by a large stone slabPotent Fortitude Paste Recipe, Burning Blood Manual
5Far-west Briar Sloughs by the Coward’s Path shrine — down into the gorge below the broken bridge, to the end; the Durandal boss there must fall firstCycle of Ruin Manual
6Southwest of Parlita — southern road out of town, first right into the forest clearingCycle of Ruin Manual
7Southwest of the Hunter’s Camp shrine, along the mountain’s basePotent Vigor Infusion Recipe, Restless Blade Manual
8Southern The Silts — southeast of the Turtle Rock shrine, follow the main road south until it stopsMortal’s Blood Infusion Recipe, Artery Strike Manual
9South of The Silts at The Swamp Menhirs — cross the muck to the southwestern corner (the guide calls it the most annoying to reach)Stinging Blade Manual
10Tantari Woods — the only large clearing; from the Howling Keep shrine head southwest up the mountain along the western side of the forestPerfect Riposte Manual
11South of the Silty Mug Inn — directly south along the river into the woodsPerfect Riposte Manual
12Southwestern St. Tyna’s Grove, deep in the forest with no obvious clearing on the mapCycle of Ruin Manual
13Northwestern St. Tyna’s Grove — northeast of St. Tyna’s Grove Tower, ritual site on the right of the mountain pathSoul Reaping Manual*

The overlaps with PC Gamer’s manual data corroborate most of the rest: the Maragir-east circle (site 2) matches PC Gamer’s Soul Reaping note, Eerie Knoll (site 3) their Burning Blood note, and the Cursed Chasm gorge (site 5) their Cycle of Ruin note — including the legendary sword waiting down there — Durandal, the blade that boss guards.

How Do Circles Fit a Run Plan?

As the manual route’s backbone. All thirteen chests carry ability manuals — the same prizes the skill manuals page routes you to camp-by-camp — so an efficient run sweeps circles and camps in the same loop: St. Tyna’s Grove alone holds sites 12, 13, and three camp manuals in one region. Keep the two-day total in the missables budget, do them in daylight per the day and night system, and let the spectral hordes feed nothing worse than your Witchcraft bar.

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