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Trophy and Achievement Guide: All 47 Trophies and the 18 Missables

The Blood of Dawnwalker has 47 trophies — 18 of them missable. The full missable list, the PowerPyx roadmap, and the 40-60 hour platinum route.

9/15/2026 1.0.5 Dawnwalker Wiki Team Last updated: 9/15/2026 4 min read
Trophy and Achievement Guide: All 47 Trophies and the 18 Missables

FAQ

How long does the platinum take?
40-60 hours at 5/10 difficulty per PowerPyx's roadmap, in one playthrough if you keep a manual save before the final quest and reload it for all endings — plus save-reloads at level 50 for the three Ultimate Perk trophies.
How many missable trophies are there?
18 of the 47, per PowerPyx — though their guide stresses that frequent manual saves mean nothing is truly lost: the missables are windows (quest chains, Infamy levels, endings), not one-shot scripts.
What is the platinum trophy called?
Every Last Drop — 'Collect all trophies.' It is an offline platinum: PowerPyx lists zero online trophies.

Forty-seven trophies, eighteen of them missable, and a platinum built on save-scumming rather than grinding — here is the full picture from PowerPyx’s roadmap, cross-checked against TheGamer’s ending coverage.

The Numbers

FieldValue (PowerPyx)
Total trophies47 (1 platinum, 3 gold, 5 silver, 38 bronze)
Online trophies0
PlatinumEvery Last Drop — “Collect all trophies.”
Difficulty5/10
Time to platinum40–60 hours
Playthroughs1, with a manual save before the final quest reloaded for each ending

All 18 Missable Trophies

PowerPyx’s missable list, with official descriptions:

TrophyUnlock condition
SelfishSell fish to a fishmonger (vendor gone after Infamy 9)
SmugglerEarn 1000 denarii selling silver (needs Infamy 4+, before Infamy 9)
Uphill BattleComplete the entire game saving Laslea on Duelist Difficulty
Master of ArmsUnlock an Ultimate Perk in the Swordmastery tree
Arch WarlockUnlock an Ultimate Perk in the Witchcraft tree
Creature of the NightUnlock an Ultimate Perk in the Vampirism tree (needs max Corruption 15)
MasteryLevel one Swordmastery, Witchcraft, or Vampiric ability to full potential
Sins of the PastAccompany Anca to the Font of Life (her full quest line)
Misery Loves Company“Discard common sense, follow Lacra, and find the mandrake” — The Night of Horrors
The ManumitLearn all of Crake’s secrets (Distant Shadows → A Closer Look)
The TurncoatBetray your allies, strike a deal with Brencis, get your family back
The PatricideDefeat Brencis together with Lacra
The KnyazmakerDefeat Brencis together with Crake
In the Nick of TimeRescue your family before the timer runs out (30 in-game days)
The Unquenchable ThirstFind out the truth about Vicho (his quest line)
The OutcastHelp Ocha find her new destiny (The Heart Wants What It Wants)
Together ForeverStay with your family — the secret early ending via Home Sweet Home
The Tsarina’s Favourite HumanComplete every task given by the sanzhani (5 quests)

The companion endings are mutually exclusive — Lacra’s Patricide, Crake’s Knyazmaker, and the solo Folk Hero each need their own save state, per TheGamer. That is what the “manual save before the final quest” routine in the roadmap is for.

The Roadmap in Six Steps

PowerPyx’s route, condensed:

  1. Start on Duelist Difficulty and clear the prologue — the correct medicine is hot water plus three spoonfuls of herbs (this also matters for Uphill Battle, which demands the whole game on Duelist).
  2. Climb the 11 towers to reveal map icons and level up on open-world activities — staying under 15 in-game days spent.
  3. Finish the court activities and defeat the three main bosses — Ambrus, Bakir, Xanthe — aiming to reach the ending by day 22. The time system guide explains which actions spend days.
  4. Manual save before the final quest, then take the Turncoat ending on Duelist — the deal route skips the final boss.
  5. Reload that save, drop the difficulty, and clear the other endings — the full variant map is in the endings guide.
  6. Reach level 50 and bank skill points for the three Ultimate Perk trophies — buy one, pop the trophy, reload, buy the next tree’s.

What Is Not Missable?

The remaining 29 trophies are completionist work rather than windows — leveling, boss kills, exploration and activity clearances that survive the endgame. PowerPyx’s own framing is the one to internalize: with frequent manual saves, “nothing is truly missable” — the 18 above are simply the ones that punish a save-habits-free first run. Pair this page with the beginner guide for the early-game decisions (Duelist start, medicine choice) that the roadmap assumes you got right the first time.

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