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The Blood of Dawnwalker Patch History: Every Hotfix Through 1.0.5

Every The Blood of Dawnwalker patch since launch: the day-one patch, Hotfixes 1.0.2–1.0.5, and what each one fixed, with official sources.

9/7/2026 1.0.5 Dawnwalker Wiki Team Last updated: 9/14/2026 7 min read
The Blood of Dawnwalker Patch History: Every Hotfix Through 1.0.5

FAQ

What did Hotfix 1.0.2 fix in The Blood of Dawnwalker?
Hotfix 1.0.2 fixed quest issues — Coen can now talk to Farkas even after killing all NPCs around him, Lunka no longer gets lost when leading Coen in the tutorial, and the Uriashi blacksmith can craft a certain holy sword — plus PC-only controller dead-zone and sprint input adjustments.
What did Hotfix 1.0.3 change?
Hotfix 1.0.3 added DualSense controller support on Steam and GOG. It is a small PC-side patch with no listed gameplay or quest changes.
What did Hotfix 1.0.4 fix?
Hotfix 1.0.4 (September 9, 2026) improved stability and fixed the bug that blocked players from saving the game, plus a long list of quest blockers — including the Deep Down cave stuck spot, the On the Run infinite loading, and the soft-lock after following Sara — and gameplay issues such as the tutorial blocking on a fast Voracious Bite, dead NPCs starting dialogues, and FPS drops from controllers connected with outdated GameInput software.
What did Hotfix 1.0.5 change?
Hotfix 1.0.5 (September 10, 2026) has one listed change: improvements to the shader-compilation pipeline, which the official notes say can fix stuttering issues for some users. It is a PC-side patch, announced live on Steam.
Is there a known fix for shader-compilation crashes?
The developers point to BIOS: if the game crashes while compiling shaders, check whether your BIOS is up to date. Hotfix 1.0.5's shader-pipeline work is officially aimed at stuttering rather than the crashes themselves, so the BIOS check remains the only listed crash guidance.

Rebel Wolves is patching The Blood of Dawnwalker quickly after its September 3 launch. This page tracks every update in one place — what each patch changed, which platforms it reached, and where the official notes live — so you can tell whether a bug you hit is already fixed before you file it.

What Is the Latest Patch for The Blood of Dawnwalker?

Hotfix 1.0.5, rolled out on Steam on September 10, 2026. Its single listed change is a general one: improvements to the shader-compilation pipeline, which the official notes say “can fix stuttering issues for some users.” The substantive patch of launch week was Hotfix 1.0.4 (September 9) — a stability and bug sweep that fixed the save-blocking bug among a long list of quest and gameplay fixes. The day-one patch remains the headline for consoles: it added the 60 FPS mode.

What Did Hotfix 1.0.2 Fix?

Hotfix 1.0.2 went out on PC, PlayStation 5, and Xbox Series X|S from September 3, 2026 (the Steam announcement landed that evening; console players see it as game update 1.004). It is primarily a quest-blocker sweep:

AreaChange
QuestsCoen can talk to Farkas now even after killing all NPCs around him
QuestsLunka no longer gets lost when leading Coen in the tutorial
QuestsUriashi blacksmith learned how to craft a certain holy sword
Gameplay (PC only)Adjustments to controller dead zone and input issues while sprinting

The quest fixes matter for progression: if Farkas would not talk to you after a fight cleared the area around him, or your tutorial guide wandered off, update and reload an earlier save if needed.

What Did Hotfix 1.0.3 Change?

One line: DualSense support on Steam and GOG. The change list under “Plugin” reads “Added DualSense® support on Steam,” and the official channels confirm it covers GOG as well. If you play on PC with a PlayStation 5 controller and it was not being picked up correctly, this patch is the one you were waiting for.

What Did Hotfix 1.0.4 Fix?

Hotfix 1.0.4 went out on September 9, 2026 — on Steam, and on PlayStation 5 and Xbox Series X|S as well, per Rebel Wolves’ official channels; press coverage lists the PlayStation build as version 1.005.000. It is the first big post-launch patch: stability work plus a sweep of quest, gameplay, and performance fixes. The official highlights:

  • Improved the game’s stability (multiple fixes)
  • Fixed an issue that blocked players from saving the game
  • Fixed several issues that blocked quest progression
  • Connecting controllers with outdated GameInput software should no longer cause FPS drops
  • Torches can no longer grow uncontrollably

The full change list, grouped as the official notes group it:

AreaChange
StabilityMultiple improvements to the game’s stability
GameplayTutorial no longer blocks if Voracious Bite is used a bit too fast
GameplayCoen no longer gets stuck inside certain houses with no way out
GameplayCrake can now talk to Coen even during his training sequence
GameplayDead NPCs can no longer start dialogues
GameplayFixed an issue that disabled blocking under certain circumstances
GameplayFixed the issue that blocked players from saving the game
QuestsOcha will no longer attack Coen when attacked by guards
QuestsFixed Coen getting stuck in a cave in the “Deep Down” quest
QuestsFixed Murohn not spawning under certain circumstances
QuestsFixed one possible solution for “Hive and Seek” ending prematurely
QuestsProgressing the “On the Run” quest no longer causes infinite loading
Quests“A Lone Wolf’s Hunt” now appropriately shows the difficulty level
QuestsFixed a soft-lock after following Sara
QuestsInvestigating the rag is now optional in the “Smoke and Ashes” quest
QuestsFixed a blocker in “The Heart Wants What It Wants”
ArtCoen and Iorgu now drink from their cups even on low graphical settings
ArtRemoved the one red pipe asset the team “weren’t supposed to use”
AudioFixed the issues that caused music to stop in the prologue
MiscQuality preset mods now apply properly
PluginFixed VSync issues when using FSR Frame Generation

If a quest stalled on you during launch week — the Deep Down cave, On the Run’s infinite load, the soft-lock after following Sara — update before anything else: most of the reported blockers are in this list.

What Did Hotfix 1.0.5 Change?

One line: shader-compilation pipeline improvements. The official notes list a single general change — improvements to the shader compilation pipeline, “which can fix stuttering issues for some users.” If you have been putting up with stutter in Windowed or Borderless mode, update and test before anything else; the troubleshooting page covers the official Full Screen workaround for whatever remains.

What Known Issues Are Still Open?

The official 1.0.2 notes listed three issues the team was actively looking into. Where they stand as of Hotfix 1.0.5:

  1. Stuttering in Windowed / Borderless mode — listed workaround: launch the game in Full Screen. Hotfix 1.0.5’s shader-pipeline work is the first official mitigation, worded as able to fix stuttering “for some users.”
  2. Crashes while compiling shaders — listed fix: check whether your BIOS is up to date. The 1.0.5 notes do not claim a crash fix, so the BIOS check stands.
  3. Missing button-mapping option on a PS5 gamepad — not mentioned in the 1.0.4 or 1.0.5 notes; no workaround listed yet.

PC players should also keep GPU drivers current; the game runs on Unreal Engine 5, and the PC system requirements page covers the spec floor and upscaling advice.

How Do I Make Sure I Have the Latest Patch?

  • Steam / GOG (PC): updates install automatically; Hotfix 1.0.5 (September 10) is the current PC build.
  • PS5 / Xbox Series X|S: Hotfix 1.0.4 reached consoles on September 9 (PlayStation shows it as version 1.005.000); no console-side 1.0.5 has been announced — its shader-pipeline change has only been confirmed for Steam.

If you are seeing a bug that matches an open known issue above, the workaround may hold you over until the next hotfix — the launch day guide collects the performance settings that matter most, and first hours in the Vale Sangora explains the tutorial systems the 1.0.2 quest fixes touch.

Where Do the Official Patch Notes Live?

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